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Inside Game Walkthrough Complete Guide to Every Chapter

Jeanette by Jeanette
July 21, 2026
in Game
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inside game walkthrough

A boy runs through the fog in Playdead's Inside.

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You wake up in a dark forest with no memory of who you are or why men in trucks are hunting you. That’s the entire premise Playdead gives you before dropping you into one of the most talked-about puzzle-platformers of the last decade. No dialogue. No tutorial pop-ups. Just a boy, a forest, and a growing sense that something is very wrong.

If you’re stuck on a puzzle, hunting for the hidden orbs, or trying to figure out how to trigger the secret ending, this inside game walkthrough breaks the entire experience down area by area — without spoiling the parts that hit hardest when you discover them yourself.

What Is Inside, and Why Do People Still Search for a Walkthrough in 2026?

Inside is a side-scrolling puzzle-platformer released by the Danish studio Playdead in June 2016. It’s the spiritual successor to Limbo, and it uses the same formula: minimal instructions, atmospheric visuals, and puzzles built around physics, timing, and mind control rather than combat or dialogue trees.

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Even years after release, the game is still being discovered on new platforms — it’s available on PC, Xbox, PlayStation, Nintendo Switch, and mobile (iOS and Android) — which is exactly why so many players search for a walkthrough. New players hit the same walls: a specific water puzzle, a machine they can’t figure out how to power, or an ending that doesn’t feel like an ending at all.

A quick note on scope: Inside is short. Most players finish a first playthrough in roughly 3 to 4 hours, though this varies a lot depending on how much time you spend exploring for secrets. There’s no in-game timer, so don’t worry about “beating” a clock — the game rewards curiosity more than speed.

How Inside Is Structured

Instead of numbered levels, Inside flows as one continuous journey through five loosely defined areas. Most guides — including this one — break it down this way:

  1. The Forest – Escaping searchlights, dogs, and armed men
  2. The Farm – Encountering the first mind-controlled humanoids
  3. The Factory – Operating machinery and manipulating waves of workers
  4. The Subway and Underwater Facility – Submarine sections and drowning puzzles
  5. The Research Facility – The game’s final, strangest stretch

There are no chapter select menus with names in the traditional sense, so guides based on numbered “chapters” (some use up to 13–14 segments) are really just splitting these five areas into smaller checkpoints for easier reference.

The Forest: Your First Puzzles

The opening section teaches you the rules without saying a word. You’ll need to:

  • Stay out of sightlines from trucks and flashlight beams
  • Use pigs and dogs’ movement patterns against them
  • Learn basic swimming controls, which come into play constantly later on

The forest is forgiving. If you’re caught, you simply restart from the last checkpoint, which are frequent and generous throughout the game.

The Farm: Meeting the Mind-Control Mechanic

This is where Inside introduces its signature idea — a device that lets you control the movement of the shuffling, zombie-like humanoids around you. You’ll use controlled workers to:

  • Push carts and objects too heavy for the boy alone
  • Trigger switches from a distance
  • Distract other humanoids so you can slip past

If you get stuck here, the most common mistake is trying to solve puzzles using only the boy. Look for the device (a headset-like object) nearby — it’s almost always the missing piece.

The Factory: Machines and Wave Puzzles

The factory area ramps up the difficulty with timing-based puzzles involving:

  • Pressure plates that need multiple controlled workers standing on them simultaneously
  • Rotating gears and lifts
  • A memorable sequence where you guide a crowd of humanoids like a herd to solve a large-scale puzzle

This section takes the mind-control mechanic from the farm and multiplies it, so if you understood that mechanic already, the factory should click into place quickly.

The Subway and Underwater Sections

Water sections are where a lot of players get stuck, mainly because there’s a real threat here: a fast-moving creature that will kill you instantly if it catches you underwater. Key tips:

  • Always know your exit route before diving
  • Watch bubble trails and shadows for early warning
  • Some puzzles require diving through short tunnels that look like dead ends — they aren’t

The submarine sequence that follows is more about patience and observation than reflexes.

The Research Facility: The Final Stretch

Without spoiling the specifics, this is where Inside becomes something completely different mechanically. The tone shifts, the puzzles shift, and the pacing picks up dramatically. If you’ve made it this far using controlled humanoids and physics puzzles, trust that the game will teach you the new mechanic naturally within a minute or two of it appearing.

Also Read: GTA VI Awards Every Trophy Won Before Its 2026 Launch

Secret Orbs and the Alternate Ending

Inside contains 14 hidden collectible orbs scattered across the game. Finding all of them unlocks a genuine secret ending that changes how the story is framed. A few honest notes for anyone hunting them:

  • Orbs are well hidden and often require backtracking within a section, not across the whole game
  • You do not need external tools to find them — visual cues (a faint glow, an odd gap in the environment) mark every location
  • Missing orbs on a first playthrough is completely normal; most players don’t find them all without a guide

Because orb locations are genuinely spoiler-heavy and best discovered through dedicated collectible guides, we’re intentionally not listing exact positions here — that’s a separate guide in itself, and cramming it into a general walkthrough tends to do both a disservice.

Comparison: Inside vs Limbo

If you’re deciding which game to play first, here’s a quick side-by-side.

FeatureInside (2016)Limbo (2010)
Visual styleFull color, cinematic lightingBlack-and-white, high contrast
Core mechanicMind control of humanoidsEnvironmental physics puzzles
Story clarityAmbiguous but structuredAlmost entirely open to interpretation
Average playtime3–4 hours3–5 hours
Difficulty curveGradual, puzzle-focusedTrial-and-error heavy

Neither game requires playing the other first — they share a developer and tone, not a continuous story.

Common Problems Players Run Into

Based on recurring questions across gaming forums and comment sections, these are the sticking points that come up again and again:

  • “I can’t get past the underwater creature.” Watch for a visual tell just before it appears, and always have a planned exit before diving.
  • “The mind-control device isn’t working.” Make sure you’re standing close enough to a humanoid and that no other controlled worker is currently active elsewhere.
  • “The ending felt sudden.” That’s intentional. Inside is deliberately ambiguous, and the ending (or endings) are meant to be discussed and interpreted rather than explained.

Conclusion

Inside isn’t a long game, but it’s a dense one — every puzzle, sound cue, and lighting choice is doing quiet narrative work in the background. A walkthrough can get you unstuck, but the real value of the game comes from paying attention to the details you’d otherwise walk past. Whether you’re playing it for the first time in 2026 on Switch, mobile, or PC, take the puzzles slowly, keep an eye out for the orbs, and don’t rush the ending — it’s worth sitting with once you get there.

FAQs

Is Inside a hard game?

Not in terms of reflexes. Most puzzles are about observation and timing rather than fast reactions, though a few sections (especially underwater) do require quick responses.

How long does it take to finish Inside?

Most first-time players finish in around 3 to 4 hours. Hunting for all 14 secret orbs and the alternate ending adds extra time, since some require backtracking.

Do I need to play Limbo before Inside?

No. Inside is a spiritual successor, not a direct sequel. The games share a developer and similar tone but no connected story.

What happens if I collect all the secret orbs?

Collecting all 14 orbs unlocks an alternate secret ending that reframes part of the story. It’s a genuinely different sequence, not just a bonus cutscene.

Is Inside available on mobile?

Yes, Inside is available on iOS and Android in addition to PC, Xbox, PlayStation, and Nintendo Switch.

Does Inside have multiple real endings?

There is one main ending everyone reaches by finishing the story, plus one alternate secret ending unlocked by collecting all orbs. Both are considered canon by most players and critics; Playdead has never issued an official statement ranking one over the other.

For more updates visit: GAME TYPES

Jeanette

Jeanette

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